Routing (Un-) Splittable Flow in Games with Player-Specific Linear Latency Functions

Martin Gairing, Burkhard Monien, Karsten Tiemann

Faculty of CS, EE and Math,
University of Paderborn


In this work we study (weighted) network congestion games with player-specific latency functions where n selfish players wish to route their traffic through a shared network. Most of our results are obtained for linear latency functions. We consider both the case of splittable and unsplittable traffic. We derive several results on the existence and computational complexity of pure Nash equilibria and on the price of anarchy. Our main findings are as follows: